



It’s the dynamic combat system that really sets Crackdown 3 apart from its peers. Your agent can jump several stories with one jump, eventually triple jump and even air dash through the air at any given time which gives you a degree of mobility not really seen in other games. Crackdown 3 still has a slight issue with repetition, but it’s ultimately saved by it’s effectual and dynamic moment-to-moment gameplay. One of my biggest issues with open world games is the filler or padding that the developers often put in to make their game seem fuller. This is complimented with a huge amount of enemy variety too. I won’t lie – the stories and the characters themselves are forgettable – but the battles themselves are much more interesting than anything I was expecting. Instead, in Crackdown 3, every lieutenant has their own backstory and a unique boss battle associated with them. I struggle to remember any of the encounters I had with the gang leaders in the original game as the battles back then just felt like bullet sponge enhanced versions of normal enemies. This is the biggest and most noticeable change with Crackdown 3 – that every lieutenant you face on the way to the top feels distinct and unique. You can literally go straight into this battle as soon as you begin the game, though it’ll be much more difficult than if you were to defeat some of her lieutenants first. The spirit of the original game is there – you have an open city that serves as a veritable playground for your antics and a corrupt “kingpin” at the top who must be taken out. Using a comparison to a game that’s over a decade old is hardly flattering, however, but Crackdown 3 really does feel like an improvement in every aspect. It was at that point that I realised Crackdown 3 is a huge improvement over it’s predecessors and easily the best Crackdown yet. Out of morbid curiosity I revisited the original Crackdown to just compare how far we’d come since that game released twelve years ago. As such, what we have here is essentially the first Crackdown game, but bigger and much, much better. Crackdown 3 as a game is pretty much what most fans would expect – the game builds more on the original game rather than continuing the zombie shenanigans of the second. It’s a simple story that serves its purpose in giving context for the game but it’s very simple with little to no surprises. Lead by the Agency Voice and Terry Crews’ Commander Jaxon, the agency attempts to dismantle Terra Nova’s hold on the city piece by piece. The whole game takes place in the city of New Providence, of which the agency traces a shady terrorist attack back to a corporation called Terra Nova. Thankfully, I can conclusively say that the Crackdown 3 campaign offers the best Crackdown experience thus far though still doesn’t stray too far from the formula it established twelve years ago, which may or may not be a deal breaker for you.Ĭrackdown 3 takes place ten years after the events of Crackdown 2, but you honestly don’t need to have played any of them to understand this simple story. It’s a franchise that so far has two games, of which only one was truly great, but one that I always felt had potential on the Xbox. I was pretty much resigned to the fact that Crackdown 3 would probably never come out, or if it did, it would be less than impressive given its numerous delays.
