leftvista.blogg.se

Outer worlds pickpocket
Outer worlds pickpocket









outer worlds pickpocket

This check is determined by a test to see if the distance between yourself and the target is less than their maximum vision distance (default of 8 meters), and if you are within their field of view (default 90 degrees). A vision or "line of sight" modifier, which adds a +2 to the difficulty if you are currently visible to the target (indicated via the eye icon in the stealth circle).However, in the current game these seem to be ignored and go unused. In addition, two Stealth-based modifiers are present in portions of the pickpocket check. Certain items are inherently more difficult to steal then others, while others are easier.ĭifficulty = Character level modifier + item type modifier Unused factors The type of the item in question, as an "item type" modifier.The level of the target character, which adds a "pickpocket difficulty" modifier.ĭifficulty modifier given target character level.

outer worlds pickpocket

Two primary factors influence the difficulty level of an item: If the difficulty level of an item is higher than your current party assisted Sleight of Hand level, the item will be locked and cannot be stolen.Īn item's difficulty level is limited to a minimum of 1 (anything less than or equal to zero is set to 1), therefore at least 1 point in Sleight of Hand is required in order to pickpocket anything. Each item in the target's inventory has a calculated "difficulty level" that the skill is checked against. Some items cannot be pickpocketed, and therefore will never show up in the pickpocket UI.Ī character's Sleight of Hand skill determines which items you can pickpocket and from whom. Generally vendors and named characters will have more and/or better loot, which may include quest items and associated keys. Most NPC's will only have one or two items on them, commonly a consumable item or a stack of currency, but very rarely another type of item. This "inventory" is separate to the character's actual inventory, and is generated semi-randomly based on loot lists. The window shows a number of items on the character that can be stolen, regardless of if you actually meet the requirements needed to steal them or not. Once hidden, you may click on a character to view a standard pickpocketing loot window. However, you may only pickpocket while you are hidden from both your target and other potential witnesses, otherwise you will see the message "You cannot pickpocket while being observed." Note that a character is considered "hidden" when the circle below them is not fully red. Starting a pickpocket is as simple as left clicking on a character while in Stealth.











Outer worlds pickpocket